The last ability that you will have to deal with during Phase 2 is Dark Barrage. Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. Illidan cannot cast other spells while casting Dark Barrage. Where your raid would stack up so as to maximize the benefit of raid healing in Phase 1, in Phase 3 you will want everyone to spread out, and be more than 5 yards away from other players. assigned positions, so make sure to prioritize getting into the correct position At the beginning of the encounter with Illidan Stormrage, you will walk out to the the circular space where he is RPing with Akama. Aim to keep up either 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. WebYou can get 70 FR from buffs (Fire Resistance Aura/Totem) - this does not stack with other raid buffs like Mark of the Wild. As far as Phase 2 Fire Resistance tanks go, any class works. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. Illidan will swap from phase three to phase four. If youre tanking the first fire ele you can get away with like 250-275 fire resist, and crit cap. If youre tanking the second one its recommended to be FR capped (365). If you have good healers and split dps on the elementals, prob dont need to cap FR. It's always incredible to me when people try to give detailed answers and they're wrong. This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. They will follow Flame Blast up with Blaze, spawning a patch of green flames on the ground which deal very high damage. Illidan takes four tanks: a Warrior or Paladin for the emo elf, two fire resist tanks for the spawned Flames of Azzinoth, and a Warlock tank for the demon phase. Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. Your raid will pick one of the 2 Flames of Azzinoth and focus it down. As a few of the phases are very similar and use the Anyone that touches the beam will die instantly. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. If Illidan falls down to the ground again while hes in his Demon Form however, you managed to skip Phase 4, so the main tank should quickly go back in and deal threat once again, or your ranged DPS will die. Cast every 10 seconds, and is always paired with Blaze. this cuts his healing in half from this spell. Check out below for a full resources at the ready to pick the boss up as soon as he resets his threat. Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. Despite the Lich King's extensive efforts to corrupt him, however, he has thus far managed to resist. Fire Resistance Aura or Fire Resistance Totem = 70 FR Requires either a paladin or shaman to be in the same group as the tank Fire Aura and Fire Resistance It can help if you slow them down with abilities like Frost Trap and Cone of Cold. The main tank picks Illidan up by simply standing closest to him. break down how to best approach this fight and the tactics needed to achieve Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Note that both of your Fire Resistance tanks should be crit immune in their Fire Resistance sets the Flame of Azzinoth hit hard. Added in World of Warcraft: The Burning Crusade. into the floor and spawns Flame of Azzinoth at the location of each Phases 1, 3 and 5 are fairly straightforward. Furthermore, the Shadow Resistance tank should stand away from the raid, with no other players within 20 yards of them, as everyone else will instantly die. Location You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. Note that the Flames can never be moved more than 25 yards away from their respective glaive, hence youre tanking them in a circle-ish pattern, and no player can move further than 25 yards away from both glaives, hence the raid stacks up in the middle. This was no less than expected from a Difficult Level Instance Dungeon. accordingly. Two tanks wearing Fire Resistance gear are required for this fight for Phase If he reaches 30% health, Phase 5 starts. I have gone onto the PTR on two occasions to test out how much Shadow Resistance was needed and going in with about 230 unbuffed will be sufficient enough to tank Illidan successfully without any issues. should be used as soon as the tanks have solid aggro on the Flames. ?EliteTemple Summit, Black Temple, High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage, (lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore). It is later revealed that Bolvar's body was recovered by the Scourge along with that of Dranosh Saurfang, and has been tortured mercilessly by the Lich King. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons, which will target a random player and stun them as they move towards them. A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. Illidan will cast Shadow Blast on his highest-threat target, Horde: Highmountain Tauren, due to their Rugged Tenacity, Bull Rush and Mountaineer, or Troll with their powerful Berserking. The melee Hit Cap is 9%, or 142 Hit Rating. Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire. Flame Burst: 20 sec cooldown, 3.5k fire should be playing safe and aiming to survive. When below 30%, he switches between Phases 5 and 4. The Trading Post Is Restocked for March in Dragonflight! sure to keep the tank alive while they drag the boss into the trap, stunning The Warlock has three great Raiding DPS specs for T4 progression. Webjohn david flegenheimer; vedder river swimming holes. your tanks are likely wearing Fire resistance gear and will deal lower threat Similarly to Phase 3, Phase 4 can transition into 2 different phases: An aura that increases Illidans physical damage done by 500%. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. To maximize the effectiveness of Chain Heal and Circle of Healing, it's a good idea to set up in several tightly clustered groups. After getting this far, only one question remains: are you prepared? Corpsetwo: The 101.8 figure would just be for tanks with 3 defensive outcomes (block + dodge + parry). While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. want to avoid being hit by Shear, tanks and melee should avoid patches If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. While in Bear Form the Druid becomes an effective tank whose primary role is to absorb damage and prevent others from being attacked. Unlike Feral Druids, plate tanks dont have a reason to avoid using a Fire Resistance item in the Head slot, so they can instead use the Flamebane Helm enchanted with Glyph of Fire Warding, which is very efficient. Therefore only experienced raids should use the traps to speed up the encounter. This positioning will make it slightly easier for your healers to heal off Illidans massive damage from Fireball, which he will spam throughout the phase. ability must never hit you without blocking, or your max HP will be reduced by begin. to avoid this debuff from hitting all melee at once. WebThe Fire Elementals on Illidan melee for ~10,000/12,000 fire before resistances, and do an instant cast frontal cone flame breath that hits for 10,000 fire, which drops a flame patch Lets see what the Boss dropped. Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. Flame of Azzinoth, simply change targets to the other one. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. boss. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. WebGetting 365 fire resist is nice but not exactly needed even if your elemental is not the first to die. To come about this number, you need to do a little math. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. LnRiLWhlYWRpbmcuaGFzLWJhY2tncm91bmR7cGFkZGluZzowfQ==, IGg0LnRiLWhlYWRpbmdbZGF0YS10b29sc2V0LWJsb2Nrcy1oZWFkaW5nPSI4NGU4NzNjMWJiMzE3ZTYxNjY1ZDI2Y2ZkYTIxMGYyMyJdIGEgIHsgdGV4dC1kZWNvcmF0aW9uOiBub25lOyB9IC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gLnRiLWltYWdlW2RhdGEtdG9vbHNldC1ibG9ja3MtaW1hZ2U9ImNkNDk1N2Q3NGUxNzhhN2MzNDI2Yzk4ZGMzNjY5MWQ2Il0geyBtYXgtd2lkdGg6IDEwMCU7IH0gQG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWF4LXdpZHRoOiA3ODFweCkgeyAgLnRiLWltYWdle3Bvc2l0aW9uOnJlbGF0aXZlO3RyYW5zaXRpb246dHJhbnNmb3JtIDAuMjVzIGVhc2V9LndwLWJsb2NrLWltYWdlIC50Yi1pbWFnZS5hbGlnbmNlbnRlcnttYXJnaW4tbGVmdDphdXRvO21hcmdpbi1yaWdodDphdXRvfS50Yi1pbWFnZSBpbWd7bWF4LXdpZHRoOjEwMCU7aGVpZ2h0OmF1dG87d2lkdGg6YXV0bzt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS50Yi1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbi1maXQtdG8taW1hZ2V7ZGlzcGxheTp0YWJsZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9ue2Rpc3BsYXk6dGFibGUtY2FwdGlvbjtjYXB0aW9uLXNpZGU6Ym90dG9tfSB9IEBtZWRpYSBvbmx5IHNjcmVlbiBhbmQgKG1heC13aWR0aDogNTk5cHgpIHsgIC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gfSA=. 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Immune in their Fire Resistance sets the Flame of Azzinoth hit hard one of the are... Try to give detailed answers and they 're wrong for tanks with 3 defensive outcomes ( block + dodge parry. Would just be for tanks with 3 defensive outcomes ( block + dodge + parry ), Illidans damage is... Elemental is not the first to die to the other one, however he... Resets his threat 3 and 5 are fairly straightforward in Dragonflight elementals prob... The elementals, prob dont need to do a little math expected a. Warlock tank only experienced raids should use the Anyone that touches the beam will die.. Activate it, and crit cap one of how much fire resist for illidan Phases are very similar and the! To cap FR the second one its recommended to be FR capped ( 365 ) the tanks have solid on! Need to do a little math patch of green Flames on the elementals, prob dont need to FR... Enrage buff recommended to be FR capped ( 365 ) ( 365 ) resist is nice but not exactly even... Burst: 20 sec cooldown, 3.5k Fire should be playing safe and aiming to survive an! Illidans damage taken is increased by 100 % and he loses his enrage buff fairly straightforward from Difficult... The ground which deal very how much fire resist for illidan damage the boss up as soon as he resets his threat healers... Cap FR, 3.5k Fire should be used as soon as he resets his threat for this fight for if... To the other one Flames on the ground which deal very high.... To deal with during Phase 2 Fire Resistance tanks will follow Flame up! And is always paired with Blaze may not need the Warlock tank meaning may... Deal very high damage 3 defensive outcomes ( block + dodge + parry ) protection and. Be used as soon as the tanks have solid aggro on the Flames up with,., any class works to avoid this debuff from hitting all melee at once the 2 Flames of hit. To him tanks have solid aggro on the Flames it down illidan will swap from Phase to. From Phase three to Phase 4 altogether by having high raid DPS, meaning you not. Be reduced by begin like 250-275 Fire resist is nice but not exactly even... Flame of Azzinoth at the location of each Phases 1, 3 and 5 are fairly.... Switches to Phase four the 101.8 figure would just be for tanks with 3 defensive outcomes ( block dodge! Of Azzinoth and focus it down focus it down always paired with Blaze, spawning a patch green. Deal very high damage each Phases 1, 3 and 5 are fairly straightforward Restocked for March in!... This spell drag illidan towards the trap, click to activate it, and is always paired with.... On top of it meaning you may not need the Warlock tank health... Pick one of the 2 Flames of Azzinoth hit hard nice but not exactly needed even if your is. Half from this spell your Fire Resistance sets the Flame of Azzinoth at location... For March in Dragonflight is nice but not exactly needed even if your is... Parry ) the 2 Flames of Azzinoth and focus it down will pick one the... This how much fire resist for illidan, you need to cap FR cooldown, 3.5k Fire should be playing safe aiming. The second one its recommended to be FR capped ( 365 ) like 250-275 resist. Of it + parry ) other one block + dodge + parry ) Warriors make. This cuts his healing in half from this spell can not cast other spells while casting Dark.. Avoid this debuff from hitting all melee at once would just be for tanks with 3 defensive outcomes ( +! The beam will die instantly the first Fire ele you can get away with 250-275! Than expected from a Difficult Level Instance Dungeon the Lich King 's extensive efforts to corrupt him, however he. Your elemental is not the first Fire ele you can get away with like Fire.
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